FPropertyAccessLibraryCompilerArgs

Context used to create a property access library compiler.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Syntax

struct FPropertyAccessLibraryCompilerArgs

Remarks

Context used to create a property access library compiler.

Variables

Name Description

Public variable

const UClass &#...

 

ClassContext

The class that provides a root context for the library to be built in.

Public variable

FPropertyAccess...

 

Library

The library that will be built.

Public variable

FOnPropertyAcce...

 

OnDetermineBatchId

Delegate used to determine batch ID (index) for a particular copy context.

Constructors

Name Description

Public function

FPropertyAccessLibraryCompilerArgs

(
    FPropertyAccessLibrary& InLibrary,
    const UClass* InClassContext
)