EFBXImportType

Import mesh type

Choose your operating system:

Windows

macOS

Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h

Include

#include "Factories/FbxImportUI.h"

Syntax

enum EFBXImportType
{
    FBXIT_StaticMesh,
    FBXIT_SkeletalMesh,
    FBXIT_Animation,
    FBXIT_MAX,
}

Values

Name

Description

FBXIT_StaticMesh

Select Static Mesh if you'd like to import static mesh.

FBXIT_SkeletalMesh

Select Skeletal Mesh if you'd like to import skeletal mesh.

FBXIT_Animation

Select Animation if you'd like to import only animation.

FBXIT_MAX

Remarks

Import mesh type