GLevelEditorModeToolsIsValid

Checks if [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) is valid

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdGlobals.cpp

Syntax

bool GLevelEditorModeToolsIsValid()

Remarks

Checks if FEditorModeTools is valid