IPropertyAccessBlueprintBinding

Modular feature allowing property access to bind to a Blueprint.

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Windows

macOS

Linux

Inheritance Hierarchy

IModularFeature

IPropertyAccessBlueprintBinding

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h

Include

#include "IPropertyAccessBlueprintBinding.h"

Syntax

class IPropertyAccessBlueprintBinding : public IModularFeature

Remarks

Modular feature allowing property access to bind to a Blueprint.

Destructors

Functions

Name Description

Public function Const

bool

 

CanBindToContext

(
    const FContext& InContext
)

Public function Const

TSharedPtr< ...

 

MakeBindingMenuExtender

(
    const FContext& InContext,
    const FBindingMenuArgs& InArgs
)

Make a menu extender to be used in property access binding menus.

Classes

Name

Description

Public struct

FBindingMenuArgs

Args passed to MakeBindingMenuExtender.

Public struct

FContext

A context in which a Blueprint binding can take place.