IPropertyAccessEditor

Editor support for property access system

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macOS

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Inheritance Hierarchy

IModularFeature

IPropertyAccessEditor

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Syntax

class IPropertyAccessEditor : public IModularFeature

Remarks

Editor support for property access system

Destructors

Name Description

Public function Virtual

~IPropertyAccessEditor()

Functions

Name Description

Public function Const

EPropertyAcc...

 

GetPinTypeCompatibility

(
    const FEdGraphPinType& InPinTypeA,
    const FEdGraphPinType& InPinTypeB
)

Get the compatibility of the two supplied pin types. Ordering matters for promotion (A->B).

Public function Const

EPropertyAcc...

 

GetPropertyCompatibility

(
    const FProperty* InPropertyA,
    const FProperty* InPropertyB
)

Get the compatibility of the two supplied properties. Ordering matters for promotion (A->B).

Public function Const

TUniquePtr< ...

 

MakePropertyAccessCompiler

(
    const FPropertyAccessLibraryCompile...
)

Make a property access library compiler, used for building a FPropertyAccessLibrary.

Public function Const

TSharedRef< ...

 

MakePropertyBindingWidget

(
    UBlueprint* InBlueprint,
    const FPropertyBindingWidgetArgs& ...
)

Make a property binding widget.

Public function Const

TSharedRef< ...

 

MakePropertyBindingWidget

(
    const TArray< FBindingContextStruct...,
    const FPropertyBindingWidgetArgs& ...
)

Make a property binding widget.

Public function Const

void

 

MakeStringPath

(
    const TArray< FBindingChainElement ...,
    TArray< FString >& OutStringPath
)

Makes a string path from a binding chain.

Public function Const

FText

 

MakeTextPath

(
    const TArray< FString >& InPath
)

Make a text representation of a property path.

Public function Const

FPropertyAcc...

 

ResolvePropertyAccess

(
    const UStruct* InStruct,
    TArrayView< const FString > InPath,
    const FResolvePropertyAccessArgs& ...
)

Resolve a property path to a structure, calling back for each segment in path segment order if resolution succeed

Public function Const

FPropertyAcc...

 

ResolvePropertyAccess

(
    const UStruct* InStruct,
    TArrayView< const FString > InPath,
    FProperty*& OutProperty,
    int32& OutArrayIndex
)

Resolve a property access, returning the leaf property and array index if any.

Classes

Name

Description

Public struct

FResolvePropertyAccessArgs

Args used to resolve property access segments.

Deprecated Functions

Name Description

Public function Virtual Const

EPropertyAcc...

 

ResolveLeafProperty

(
    const UStruct* InStruct,
    TArrayView< FString > InPath,
    FProperty*& OutProperty,
    int32& OutArrayIndex
)

Please use ResolvePropertyAccess