UMaterialEditorMeshComponent

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorMeshComponent.h

Include

#include "MaterialEditor/MaterialEditorMeshComponent.h"

Syntax

class UMaterialEditorMeshComponent : public UStaticMeshComponent

Constructors

Name Description

Public function

UMaterialEditorMeshComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from USceneComponent

Name Description

Public function Virtual Const

FBoxSphereBo...

 

CalcBounds

(
    const FTransform& LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.