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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
Include |
#include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
class FLevelEditorPlayNetworkEmulationSettingsDetail : public IPropertyTypeCustomization
Details customization for FEditorPlayNetworkEmulationSettings
Name | Description | ||
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GetSelectedNetworkEmulationProfile() |
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HandleAreSettingsEnabled() |
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IsNetworkEmulationAvailable() |
Checks to see if separate server was launched, the number of player clients is greater than one, or if the current net play mode is not standalone |
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TSharedRef< ... |
MakeInstance() |
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OnEmulationProfileChanged ( |
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TSharedRef< ... |
OnGetProfilesMenuContent() |
Combo button handlers. |
Name | Description | ||
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CustomizeChildren ( |
Called when the children of the property should be customized or extra rows added |
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CustomizeHeader ( |
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed |