Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include |
#include "Subsystems/AssetEditorSubsystem.h" |
class IAssetEditorInstance
This class keeps track of a currently open asset editor; allowing it to be brought into focus, closed, etc..., without concern for how the editor was implemented.
Name | Description | ||
---|---|---|---|
|
CloseWindow() |
||
|
FocusWindow ( |
||
|
TSharedPtr< ... |
GetAssociatedTabManager() |
|
|
GetEditorName() |
||
|
double |
GetLastActivationTime() |
|
|
InvokeTab ( |
||
|
IsPrimaryEditor() |
||
|
RemoveEditingAsset ( |
Name | Description | ||
---|---|---|---|
|
GetToolbarTabId() |
Toolbar tab no longer exists and tab ID will return None; do not add it to layouts |