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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
Include |
#include "Tools/UEdMode.h" |
enum EAssetOperation
{
Delete,
Duplicate,
Save,
Rename,
}
Name |
Description |
---|---|
Delete |
Can Asset be deleted |
Duplicate |
Can Asset be duplicated / saved as |
Save |
Can Asset be saved |
Rename |
Can Asset be renamed |
Generic Asset operations that can be disallowed by edit modes