EAssetOperation

Generic Asset operations that can be disallowed by edit modes

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Windows

macOS

Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h

Include

#include "Tools/UEdMode.h"

Syntax

enum EAssetOperation
{
    Delete,
    Duplicate,
    Save,
    Rename,
}

Values

Name

Description

Delete

Can Asset be deleted

Duplicate

Can Asset be duplicated / saved as

Save

Can Asset be saved

Rename

Can Asset be renamed

Remarks

Generic Asset operations that can be disallowed by edit modes