Choose your operating system:
Windows
macOS
Linux
| FEditorUndoClient::PostUndo()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h |
Include |
#include "UserDefinedStructure/UserDefinedStructEditorData.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/UserDefinedStructEditorData.cpp |
Signal that client should run any PostUndo code
Parameter |
Description |
---|---|
bSuccess |
If true than undo succeeded, false if undo failed |