UUserDefinedStructEditorData::PostUndo

Signal that client should run any PostUndo code

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macOS

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Override Hierarchy

FEditorUndoClient::PostUndo()

UUserDefinedStructEditorData::PostUndo()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h

Include

#include "UserDefinedStructure/UserDefinedStructEditorData.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UserDefinedStructEditorData.cpp

Syntax

virtual void PostUndo
(
    bool bSuccess
)

Remarks

Signal that client should run any PostUndo code

Parameters

Parameter

Description

bSuccess

If true than undo succeeded, false if undo failed