SWorldPartitionEditorGrid

Base class for world partition editors (goes hand in hand with corresponding [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) class via GetWorldPartitionEditorName)

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

WorldPartitionEditor

Header

/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h

Include

#include "WorldPartition/SWorldPartitionEditorGrid.h"

Syntax

class SWorldPartitionEditorGrid : public SCompoundWidget

Remarks

Base class for world partition editors (goes hand in hand with corresponding UWorldPartition class via GetWorldPartitionEditorName)

Variables

Name Description

Public variable

UWorld *

 

World

Public variable

UWorldPartition...

 

WorldPartition

Constructors

Name Description

Public function

SWorldPartitionEditorGrid()

Functions

Name Description

Public function

void

 

Construct

(
    const FArguments& InArgs
)

Public function Static

TSharedRef< ...

 

CreateInstance

(
    TSharedPtr< SWorldPartitionEditorGr...,
    UWorld* InWorld
)

Public function Const

bool

 

GetObserverView

(
    FVector& Location,
    FRotator& Rotation
)

Public function Static

PartitionEdi...

 

GetPartitionEditorGridCreateInstanceFunc

(
    FName Name
)

Public function Const

bool

 

GetPlayerView

(
    FVector& Location,
    FRotator& Rotation
)

Public function

void

 

Refresh()

Public function Static

void

 

RegisterPartitionEditorGridCreateInstanceFunc

(
    FName Name,
    PartitionEditorGridCreateInstanceFu...
)

Interface to register world partition editors.

Overridden from SWidget

Name Description

Public function Virtual Const

FVector2D

 

ComputeDesiredSize

(
    float LayoutScaleMultiplier
)

Compute the ideal size necessary to display this widget.

Public function Virtual

FChildren &#...

 

GetChildren()

Returns the useful children (if any) of this widget.

Public function Virtual Const

void

 

OnArrangeChildren

(
    const FGeometry& AllottedGeometry,
    FArrangedChildren& ArrangedChildre...
)

Compute the Geometry of all the children and add populate the ArrangedChildren list with their values.

Classes

Name

Description

Public struct

FArguments

Typedefs

Constants