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| FAnimNode_Base
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Module |
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Header |
/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h |
Include |
#include "BoneControllers/AnimNode_SlopeWarping.h" |
USTRUCT(Experimental)
struct FAnimNode_SlopeWarping : public FAnimNode_SkeletalControlBase
Name | Description | ||
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ActorLocation |
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uint32: 1 |
bFloorSmoothingInitialized |
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uint32: 1 |
bKeepMeshInsideOfCapsule |
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uint32: 1 |
bPullPelvisDown |
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uint32: 1 |
bShowDebug |
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uint32: 1 |
bUseCustomFloorOffset |
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uint32: 1 |
bWasOnGround |
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float |
CachedDeltaTime |
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CustomFloorOffset |
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FeetData |
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FeetDefinitions |
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FloorNormalInterpolator |
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FloorOffsetInterpolator |
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GravityDir |
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GravityDirCompSpace |
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IKFootRootBone |
IKFoot Root Bone. |
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float |
MaxStepHeight |
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MyAnimInstanceProxy |
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MyMovementComponent |
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MySkelMeshComponent |
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PelvisBone |
Pelvis Bone. |
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PelvisOffsetInterpolator |
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TargetFloorNormalWorldSpace |
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TargetFloorOffsetLocalSpace |
Name | Description | |
---|---|---|
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FAnimNode_SlopeWarping() |
Name | Description | ||
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GetFloorNormalFromMovementComponent() |
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GetSmoothedFloorInfo ( |
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SetWorldSpaceTargetFloorInfoFromMovementComponent() |
Name | Description | ||
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EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
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IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
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UpdateInternal ( |
Interface for derived skeletal controls to implement use this function to update for skeletal control base |
Name | Description | ||
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |