Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayFlags.h |
Include |
#include "AudioGameplayFlags.h" |
namespace AudioGameplay
{
enum EComponentPayload
{
AGCP_None = 0x00,
AGCP_Listener = 0x01,
AGCP_ActiveSound = 0x02,
}
}
Name |
Description |
---|---|
AGCP_None |
No payload |
AGCP_Listener |
Payload affects audio listeners |
AGCP_ActiveSound |
Payload affects Active Sound playback |