Choose your operating system:
Windows
macOS
Linux
| IModuleInterface
|
Module |
|
Header |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayModule.h |
Include |
#include "AudioGameplayModule.h" |
class FAudioGameplayModule : public IModuleInterface
Name | Description | ||
---|---|---|---|
|
ShutdownModule() |
Called before the module is unloaded, right before the module object is destroyed. |
|
|
StartupModule() |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |