Choose your operating system:
Windows
macOS
Linux
| IModuleInterface::ShutdownModule()
|
Module |
|
Header |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayModule.h |
Include |
#include "AudioGameplayModule.h" |
Source |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioGameplayModule.cpp |
virtual void ShutdownModule()
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.