FAudioGameplayModule::ShutdownModule

Called before the module is unloaded, right before the module object is destroyed.

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Override Hierarchy

IModuleInterface::ShutdownModule()

FAudioGameplayModule::ShutdownModule()

References

Module

AudioGameplay

Header

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayModule.h

Include

#include "AudioGameplayModule.h"

Source

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioGameplayModule.cpp

Syntax

virtual void ShutdownModule()

Remarks

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.