IAudioGameplayCondition::ConditionMet

Basic condition check

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References

Module

AudioGameplay

Header

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/Interfaces/IAudioGameplayCondition.h

Include

#include "Interfaces/IAudioGameplayCondition.h"

Syntax

UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="AudioGameplayCondition")
bool ConditionMet() const

Remarks

Basic condition check

Returns

true if condition is met