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Module |
|
Header |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/Interfaces/IAudioGameplayCondition.h |
Include |
#include "Interfaces/IAudioGameplayCondition.h" |
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="AudioGameplayCondition")
bool ConditionMet() const
Basic condition check
true if condition is met