IAudioGameplayCondition::ConditionMet_Position

Allows testing a condition against a provided position.

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References

Module

AudioGameplay

Header

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/Interfaces/IAudioGameplayCondition.h

Include

#include "Interfaces/IAudioGameplayCondition.h"

Syntax

UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="AudioGameplayCondition")
bool ConditionMet_Position
(
    const FVector & Position
) const

Remarks

Allows testing a condition against a provided position.

Returns

true if condition is met

Parameters

Parameter

Description

Position

The location to be considered