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Module |
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Header |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h |
Include |
#include "AudioGameplayComponent.h" |
UCLASS(Blueprintable, Config=Game, Meta=(BlueprintSpawnableComponent))
class UAudioGameplayComponent : public UActorComponent
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PayloadType |
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UAudioGameplayComponent ( |
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~UAudioGameplayComponent() |
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Disable() |
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Enable() |
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HasPayloadType ( |
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Activate ( |
Activates the SceneComponent, should be overridden by native child classes. |
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Deactivate() |
Deactivates the SceneComponent. |
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EndPlay ( |
Ends gameplay for this component. |
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Description |
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PayloadFlags |