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| UActorComponent::Activate()
|
Module |
|
Header |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h |
Include |
#include "AudioGameplayComponent.h" |
Source |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioGameplayComponent.cpp |
Activates the SceneComponent, should be overridden by native child classes.
Parameter |
Description |
---|---|
bReset |
Whether the activation should happen even if ShouldActivate returns false. |