UAudioGameplayComponent::Activate

Activates the SceneComponent, should be overridden by native child classes.

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macOS

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Override Hierarchy

UActorComponent::Activate()

UAudioGameplayComponent::Activate()

References

Module

AudioGameplay

Header

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h

Include

#include "AudioGameplayComponent.h"

Source

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioGameplayComponent.cpp

Syntax

virtual void Activate
(
    bool bReset
)

Remarks

Activates the SceneComponent, should be overridden by native child classes.

Parameters

Parameter

Description

bReset

Whether the activation should happen even if ShouldActivate returns false.