Choose your operating system:
Windows
macOS
Linux
| UActorComponent::EndPlay()
|
Module |
|
Header |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h |
Include |
#include "AudioGameplayComponent.h" |
Source |
/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioGameplayComponent.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true