UAudioGameplayComponent::EndPlay

Ends gameplay for this component.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorComponent::EndPlay()

UAudioGameplayComponent::EndPlay()

References

Module

AudioGameplay

Header

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h

Include

#include "AudioGameplayComponent.h"

Source

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioGameplayComponent.cpp

Syntax

virtual void EndPlay
(
    const EEndPlayReason::Type EndPlayReason
)

Remarks

Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true