UAudioGameplayComponent::HasPayloadType

Choose your operating system:

Windows

macOS

Linux

References

Module

AudioGameplay

Header

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h

Include

#include "AudioGameplayComponent.h"

Source

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioGameplayComponent.cpp

Syntax

virtual bool HasPayloadType
(
    PayloadFlags InType
) const