AudioGameplayVolume

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Classes

Name

Description

Public class UClass Blueprintable HideCategories

AAudioGameplayVolume

AudioGameplayVolume

Public struct

FAudioGameplayActiveSoundInfo

FAudioGameplayActiveSoundInfo - Helper struct for caching active sound data

Public struct

FAudioGameplayProxyUpdateResult

FAudioGameplayProxyUpdateResult - Helper struct for updating game thread proxies

Public class

FAudioGameplayVolumeListener

FAudioGameplayVolumeListener

Public class

FAudioGameplayVolumeModule

FAudioGameplayVolumeModule

Public class

FAudioGameplayVolumeProxyInfo

FAudioGameplayVolumeProxyInfo - Holds information relating to which volumes our listeners are inside of

Public struct

FAudioProxyActiveSoundParams

FAudioProxyActiveSoundParams - Helper struct for collecting info about the active sound from affecting proxy mutators

Public struct

FAudioProxyMutatorPriorities

FAudioProxyMutatorPriorities - Used for finding the highest priority mutators on a proxy

Public struct

FAudioProxyMutatorSearchObject

FAudioProxyMutatorSearchObject - Used for searching through proxy volumes to find relevant proxy mutators

Public struct

FAudioProxyMutatorSearchResult

FAudioProxyMutatorSearchResult - Results from a audio proxy mutator search (see below).

Public class

FInterpolatedInteriorSettings

FInterpolatedInteriorSettings

Public class

FOnAudioGameplayVolumeProxyStateChange

Public class

FProxyMutator_Attenuation

FProxyMutator_Attenuation - An audio thread representation of occlusion settings (volume attenuation)

Public class

FProxyMutator_Filter

FProxyMutator_Filter - An audio thread representation of occlusion settings (volume filter)

Public class

FProxyMutator_SubmixSend

FProxyMutator_SubmixSend - An audio thread representation of Submix Sends

Public class

FProxyVolumeMutator

FProxyVolumeMutator - An audio thread representation of the payload for an AudioGameplayVolumeComponent.

Public class UClass Meta

UAGVConditionProxy

UAGVConditionProxy - Proxy for use with the UAudioGameplayCondition interface

Public class UClass Meta

UAGVPrimitiveComponentProxy

UAGVPrimitiveComponentProxy - Proxy based on a volume's primitive component

Public class UClass Blueprintable ClassGroup, Meta Config

UAttenuationVolumeComponent

UAttenuationVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume attenuation)

Public class UClass Abstract hidedropdown

UAudioGameplayVolumeComponentBase

UAudioGameplayVolumeComponentBase - Base component for use with audio gameplay volumes

Public class UClass Abstract editinlinenew, hidedropdown

UAudioGameplayVolumeProxy

UAudioGameplayVolumeProxy - Abstract proxy used on audio thread to represent audio gameplay volumes.

Public class UClass ClassGroup, Meta Config

UAudioGameplayVolumeProxyComponent

UAudioGameplayVolumeProxyComponent - Component used to drive interaction with AudioGameplayVolumeSubsystem.

Public class UClass

UAudioGameplayVolumeSubsystem

UAudioGameplayVolumeSubsystem

Public class UClass Blueprintable ClassGroup, Meta Config

UFilterVolumeComponent

UFilterVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume filter)

Public class UClass Blueprintable ClassGroup, Meta Config

USubmixSendVolumeComponent

USubmixSendVolumeComponent - Audio Gameplay Volume component for submix sends