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Name |
Description |
|
---|---|---|
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AAudioGameplayVolume |
AudioGameplayVolume |
|
FAudioGameplayActiveSoundInfo |
FAudioGameplayActiveSoundInfo - Helper struct for caching active sound data |
|
FAudioGameplayProxyUpdateResult |
FAudioGameplayProxyUpdateResult - Helper struct for updating game thread proxies |
|
FAudioGameplayVolumeListener |
|
|
FAudioGameplayVolumeModule |
|
|
FAudioGameplayVolumeProxyInfo |
FAudioGameplayVolumeProxyInfo - Holds information relating to which volumes our listeners are inside of |
|
FAudioProxyActiveSoundParams |
FAudioProxyActiveSoundParams - Helper struct for collecting info about the active sound from affecting proxy mutators |
|
FAudioProxyMutatorPriorities |
FAudioProxyMutatorPriorities - Used for finding the highest priority mutators on a proxy |
|
FAudioProxyMutatorSearchObject |
FAudioProxyMutatorSearchObject - Used for searching through proxy volumes to find relevant proxy mutators |
|
FAudioProxyMutatorSearchResult |
FAudioProxyMutatorSearchResult - Results from a audio proxy mutator search (see below). |
|
FInterpolatedInteriorSettings |
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FOnAudioGameplayVolumeProxyStateChange |
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FProxyMutator_Attenuation |
FProxyMutator_Attenuation - An audio thread representation of occlusion settings (volume attenuation) |
|
FProxyMutator_Filter |
FProxyMutator_Filter - An audio thread representation of occlusion settings (volume filter) |
|
FProxyMutator_SubmixSend |
FProxyMutator_SubmixSend - An audio thread representation of Submix Sends |
|
FProxyVolumeMutator |
FProxyVolumeMutator - An audio thread representation of the payload for an AudioGameplayVolumeComponent. |
|
UAGVConditionProxy |
UAGVConditionProxy - Proxy for use with the UAudioGameplayCondition interface |
|
UAGVPrimitiveComponentProxy |
UAGVPrimitiveComponentProxy - Proxy based on a volume's primitive component |
|
UAttenuationVolumeComponent |
UAttenuationVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume attenuation) |
|
UAudioGameplayVolumeComponentBase |
UAudioGameplayVolumeComponentBase - Base component for use with audio gameplay volumes |
|
UAudioGameplayVolumeProxy |
UAudioGameplayVolumeProxy - Abstract proxy used on audio thread to represent audio gameplay volumes. |
|
UAudioGameplayVolumeProxyComponent |
UAudioGameplayVolumeProxyComponent - Component used to drive interaction with AudioGameplayVolumeSubsystem. |
|
UAudioGameplayVolumeSubsystem |
|
|
UFilterVolumeComponent |
UFilterVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume filter) |
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USubmixSendVolumeComponent |
USubmixSendVolumeComponent - Audio Gameplay Volume component for submix sends |