FInterpolatedInteriorSettings

[FInterpolatedInteriorSettings](API\Plugins\AudioGameplayVolume\FInterpolatedInteriorSettings)

Choose your operating system:

Windows

macOS

Linux

References

Module

AudioGameplayVolume

Header

/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeListener.h

Include

#include "AudioGameplayVolumeListener.h"

Syntax

class FInterpolatedInteriorSettings

Remarks

Variables

Name Description

Protected variable

double

 

ExteriorEndTime

Protected variable

double

 

ExteriorLPFEndTime

Protected variable

float

 

ExteriorLPFInterp

Protected variable

float

 

ExteriorVolumeInterp

Protected variable

double

 

InteriorEndTime

Protected variable

double

 

InteriorLPFEndTime

Protected variable

float

 

InteriorLPFInterp

Protected variable

FInteriorSettin...

 

InteriorSettings

Protected variable

double

 

InteriorStartTime

Protected variable

float

 

InteriorVolumeInterp

Constructors

Functions

Name Description

Public function

void

 

Apply

(
    const FInteriorSettings& NewSettin...
)

Set a new interior settings target.

Public function Const

float

 

GetExteriorLPF()

Public function Const

float

 

GetExteriorLPFInterp()

Public function Const

float

 

GetExteriorVolume()

Public function Const

float

 

GetExteriorVolumeInterp()

Public function Const

float

 

GetInteriorLPF()

Public function Const

float

 

GetInteriorLPFInterp()

Public function Const

double

 

GetInteriorStartTime()

Public function Const

float

 

GetInteriorVolume()

Public function Const

float

 

GetInteriorVolumeInterp()

Public function Const

float

 

Interpolate

(
    double CurrentTime,
    double EndTime
)

Interpolates between the source and end.

Public function Const

bool

 

IsWorldSettings()

Public function

void

 

SetInteriorStartTime

(
    double InTime
)

Public function

void

 

UpdateInteriorValues()

Updates the current state of the interior settings.