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| UObjectBase
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Module |
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Header |
/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AttenuationVolumeComponent.h |
Include |
#include "AttenuationVolumeComponent.h" |
UCLASS(Blueprintable, Config=Game, ClassGroup=("AudioGameplayVolume"),
Meta=(BlueprintSpawnableComponent, DisplayName="Attenuation"))
class UAttenuationVolumeComponent : public UAudioGameplayVolumeComponentBase
UAttenuationVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume attenuation)
Name | Description | |
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UAttenuationVolumeComponent ( |
Name | Description | |
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~UAttenuationVolumeComponent() |
Name | Description | ||
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float |
GetExteriorTime() |
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float |
GetExteriorVolume() |
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float |
GetInteriorTime() |
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float |
GetInteriorVolume() |
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SetExteriorVolume ( |
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SetInteriorVolume ( |