Choose your operating system:
Windows
macOS
Linux
UPROPERTY(BlueprintAssignable, Category=Events)
FOnAudioGameplayVolumeProxyStateChange OnProxyExit
Blueprint event for proxy exit
Choose your operating system:
Windows
macOS
Linux
UPROPERTY(BlueprintAssignable, Category=Events)
FOnAudioGameplayVolumeProxyStateChange OnProxyExit
Blueprint event for proxy exit