Proxy

A representation of this volume for the audio thread.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(Instanced, EditAnywhere, BlueprintReadWrite, Category="AudioGameplay",
          Meta=(ShowOnlyInnerProperties, AllowPrivateAccess="true"))
UAudioGameplayVolumeProxy * Proxy

Remarks

A representation of this volume for the audio thread.