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| UObjectBase
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Module |
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Header |
/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/FilterVolumeComponent.h |
Include |
#include "FilterVolumeComponent.h" |
UCLASS(Blueprintable, Config=Game, ClassGroup=("AudioGameplayVolume"),
Meta=(BlueprintSpawnableComponent, DisplayName="Filter"))
class UFilterVolumeComponent : public UAudioGameplayVolumeComponentBase
UFilterVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume filter)
Name | Description | |
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UFilterVolumeComponent ( |
Name | Description | |
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~UFilterVolumeComponent() |
Name | Description | ||
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float |
GetExteriorLPF() |
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float |
GetExteriorLPFTime() |
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float |
GetInteriorLPF() |
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float |
GetInteriorLPFTime() |
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SetExteriorLPF ( |
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SetInteriorLPF ( |