UFilterVolumeComponent

[UFilterVolumeComponent](API\Plugins\AudioGameplayVolume\UFilterVolumeComponent) - Audio Gameplay Volume component for occlusion settings (volume filter)

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

AudioGameplayVolume

Header

/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/FilterVolumeComponent.h

Include

#include "FilterVolumeComponent.h"

Syntax

UCLASS(Blueprintable, Config=Game, ClassGroup=("AudioGameplayVolume"),
       Meta=(BlueprintSpawnableComponent, DisplayName="Filter"))
class UFilterVolumeComponent : public UAudioGameplayVolumeComponentBase

Remarks

UFilterVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume filter)

Constructors

Name Description

Public function

UFilterVolumeComponent

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Name Description

Public function Virtual

~UFilterVolumeComponent()

Functions

Name Description

Public function Const

float

 

GetExteriorLPF()

Public function Const

float

 

GetExteriorLPFTime()

Public function Const

float

 

GetInteriorLPF()

Public function Const

float

 

GetInteriorLPFTime()

Public function UFunction BlueprintCallable, Category

void

 

SetExteriorLPF

(
    float Volume,
    float InterpolateTime
)

Public function UFunction BlueprintCallable, Category

void

 

SetInteriorLPF

(
    float Volume,
    float InterpolateTime
)