Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h |
Include |
#include "SoundModulationParameter.h" |
USTRUCT(BlueprintType)
struct FSoundModulationParameterSettings
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
---|---|---|---|
|
UnitDisplayName |
(Optional) Text name of parameter's unit |
|
|
float |
ValueNormalized |
Normalized, unitless default value of modulator. |
|
float |
ValueUnit |
Default value of modulator in units (editor only) |