USoundControlBus

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Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBus.h

Include

#include "SoundControlBus.h"

Syntax

UCLASS(BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class USoundControlBus : public USoundModulatorBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FString

 

Address

Address to use when applying mix changes.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bBypass

If true, bypasses control bus from being modulated by parameters, patches, or mixed (control bus remains active and computed).

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bOverrideAddress

If true, Address field is used in place of object name for address used when applying mix changes using filtering.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< USoundM...

 

Generators

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

USoundModulatio...

 

Parameter

Constructors

Name Description

Public function

USoundControlBus

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

float

 

GetDefaultNormalizedValue()

Public function Const

const Audio:...

 

GetMixFunction()

Overridden from USoundModulatorBase

Name Description

Public function Virtual Const

TUniquePtr< ...

 

CreateProxySettings()

USoundModulatorBase Implementation

Public function Virtual Const

const Audio:...

 

GetOutputParameter()

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Public function Virtual

void

 

PostDuplicate

(
    EDuplicateMode::Type DuplicateMode
)

UObject Implementation

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PostRename

(
    UObject* OldOuter,
    const FName OldName
)

Called at the end of Rename(), but only if the rename was actually carried out

Overridden from IAudioProxyDataFactory

Name Description

Public function Virtual

TUniquePtr< ...

 

CreateNewProxyData

(
    const Audio::FProxyDataInitParams&...
)