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| UAudioAnalyzerAssetBase::GetAssetActionName()
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Module |
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Header |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQNRT.h |
Include |
#include "ConstantQNRT.h" |
Source |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/ConstantQNRT.cpp |
virtual FText GetAssetActionName() const
GetAssetActionName() returns the FText displayed in the editor.