FChaosVehicleAsyncInput

Per Vehicle Input State from Game Thread to Physics Thread

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Inheritance Hierarchy

FChaosVehicleAsyncInput

FChaosVehicleDefaultAsyncInput

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h

Include

#include "ChaosVehicleManagerAsyncCallback.h"

Syntax

struct FChaosVehicleAsyncInput

Remarks

Per Vehicle Input State from Game Thread to Physics Thread

Variables

Name Description

Public variable

FSingleParticle...

 

Proxy

Public variable

const EChaosAsy...

 

Type

Public variable

UChaosVehicleMo...

 

Vehicle

Constructors

Name Description

Public function

FChaosVehicleAsyncInput

(
    EChaosAsyncVehicleDataType InType
)

Destructors

Name Description

Public function Virtual

~FChaosVehicleAsyncInput()

Functions

Name Description

Public function Const

void

 

ApplyDeferredForces

Public function Const

TUniquePtr< ...

 

Simulate

(
    UWorld* World,
    const float DeltaSeconds,
    const float TotalSeconds,
    bool& bWakeOut
)

Vehicle simulation running on the Physics Thread