Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManager.h |
Include |
#include "ChaosVehicleManager.h" |
class FChaosVehicleManager
Name | Description | |
---|---|---|
|
FChaosVehicleManager ( |
Name | Description | |
---|---|---|
|
~FChaosVehicleManager() |
Name | Description | ||
---|---|---|---|
|
AddVehicle |
Register a Physics vehicle for processing |
|
|
DetachFromPhysScene ( |
Detach this vehicle manager from a FPhysScene (remove delegates, remove from map etc) |
|
|
FChaosVehicl... |
GetVehicleManagerFromScene ( |
Find a vehicle manager from an FPhysScene |
|
OnPostWorldInitialization ( |
||
|
OnWorldCleanup |
||
|
ParallelUpdateVehicles ( |
||
|
PostUpdate ( |
||
|
RegisterCallbacks() |
||
|
RemoveVehicle |
Unregister a Physics vehicle from processing |
|
|
ScenePreTick ( |
Update vehicle tuning and other state such as input |
|
|
UnregisterCallbacks() |
||
|
Update ( |
Name |
Description |
---|---|
OnPostWorldInitializationHandle |
|
OnWorldCleanupHandle |
|
SceneToVehicleManagerMap |
Map of physics scenes to corresponding vehicle manager |
VehicleSetupTag |
Updated when vehicles need to recreate their physics state. |