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| UChaosVehicleMovementComponent::ComputeConstants()
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Module |
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Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
Include |
#include "ChaosVehicleMovementComponent.h" |
Source |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp |
virtual void ComputeConstants()
When vehicle is created we want to compute some helper data like drag area, etc.... Derived classes should use this to properly compute things like engine RPM