UChaosVehicleMovementComponent::HasValidPhysicsState

Returns true if the physics state exists

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Override Hierarchy

UActorComponent::HasValidPhysicsState()

UChaosVehicleMovementComponent::HasValidPhysicsState()

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h

Include

#include "ChaosVehicleMovementComponent.h"

Source

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp

Syntax

virtual bool HasValidPhysicsState() const

Remarks

Returns true if the physics state exists