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Module |
|
Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
Include |
#include "ChaosVehicleMovementComponent.h" |
UFUNCTION(BlueprintCallable, Category="Game|Components|ChaosVehicleMovement")
void ResetVehicle()
Reset some vehicle state - call this if you are say creating pool of vehicles that get reused and you don't want to carry over the previous state