UChaosVehicleMovementComponent::ResetVehicle

Reset some vehicle state - call this if you are say creating pool of vehicles that get reused and you don't want to carry over the previous state

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macOS

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References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h

Include

#include "ChaosVehicleMovementComponent.h"

Syntax

UFUNCTION(BlueprintCallable, Category="Game|Components|ChaosVehicleMovement")
void ResetVehicle()

Remarks

Reset some vehicle state - call this if you are say creating pool of vehicles that get reused and you don't want to carry over the previous state