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Name |
Description |
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CommonUI |
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FCommonActionCommited |
Action Delegates Action committed delegate tells the handler that an action is ready to handle. |
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FCommonActionComplete |
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FCommonActionCompleteSingle |
Action complete delegate will tell a listener if a held action completed. |
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FCommonActionProgress |
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FCommonActionProgressSingle |
Action progress delegate will tell a listener about the progress of an action being held. |
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FCommonButtonBaseClicked |
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FCommonButtonMetaData |
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FCommonButtonStyleOptionalSlateSound |
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FCommonInputActionDataBase |
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FCommonInputActionHandlerData |
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FCommonInputActionHandlerDelegateData |
Action Handle Data used to trigger any callbacks by an object implementing the ICommonActionHandlerInterface. |
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FCommonInputTypeInfo |
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FCommonNativeListItem |
Base item class for any UMG ListViews based on native, non-UObject items. |
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FCommonNumberFormattingOptions |
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FCommonRegisteredTabInfo |
Information about a registered tab in the tab list |
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FCommonSelectedStateChangedBase |
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FGlobalUITags |
END_UI_TAG_DECL(FUIWidgetTag, TEXT("UI.Widget")) |
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FHardwareVisibilityTagsChangedDynamicEvent |
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FOnCurrentPageIndexChanged |
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FOnItemClicked |
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FOnItemSelected |
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FOnLoadGuardStateChangedDynamic |
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FOnRotated |
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FOnWidgetActivationChanged |
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FRichTextIconData |
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FUIActionTag |
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FUITag |
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ICommonActionHandlerInterface |
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ICommonPoolableWidgetInterface |
Widget pool, if implemented WidgetFactory will attempt to reuse implementing widget objects. |
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ICommonUIModule |
Interface for the purchase flow module. |
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SAnalogSlider |
A Slate slider control is a linear scale and draggable handle. |
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SCommonButtonTableRow |
A CommonUI version of the object table row that is aware of UCommonButtonBase. |
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SCommonHierarchicalScrollBox |
SScrollBox can scroll through an arbitrary number of widgets. |
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SCommonListView |
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SCommonTreeView |
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SLoadGuard |
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STextScroller |
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SVisualAttachmentBox |
Wrapper widget meant to handle native-side painting for UCommonVisualAttachment. |
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TTypedTagStaticImpl |
Copyright Epic Games, Inc. All Rights Reserved. |
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TWidgetFactory |
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UAnalogSlider |
A simple widget that shows a sliding bar with a handle that allows you to control the value between 0..1. |
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UCommonActionHandlerInterface |
Action Handler Interface is primarily used to take key input and do something with it in the implementation of the interface or another user widget. |
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UCommonActionWidget |
A widget that shows a platform-specific icon for the given input action. |
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UCommonActivatableWidget |
The base for widgets that are capable of being "activated" and "deactivated" during their lifetime without being otherwise modified or destroyed. |
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UCommonActivatableWidgetSwitcher |
An animated switcher that knows about CommonActivatableWidgets. It can also hold other Widgets. |
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UCommonAnimatedSwitcher |
A widget switcher that activates / deactivates CommonActivatableWidgets, allowing for associated animations to trigger. |
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UCommonBorder |
Uses the border style template defined in CommonUI project settings by default |
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UCommonBorderStyle |
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UCommonButtonBase |
Button that disables itself when not active. |
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UCommonButtonInternalBase |
Custom UButton override that allows us to disable clicking without disabling the widget entirely |
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UCommonButtonStyle |
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UCommonCustomNavigation |
Exposes a bindable event that can be used to stomp default border navigation with custom behaviors. |
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UCommonDateTimeTextBlock |
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UCommonGameViewportClient |
CommonUI Viewport to reroute input to UI first. |
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UCommonHardwareVisibilityBorder |
A container that controls visibility based on Platform, Input |
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UCommonHierarchicalScrollBox |
An arbitrary scrollable collection of widgets. |
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UCommonLazyImage |
A special Image widget that can show unloaded images and takes care of the loading for you! |
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UCommonLazyWidget |
A special Image widget that can show unloaded images and takes care of the loading for you! |
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UCommonListView |
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UCommonLoadGuard |
The Load Guard behaves similarly to a Border, but with the ability to hide its primary content and display a loading spinner and optional message while needed content is loaded or otherwise prepared. |
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UCommonNumericTextBlock |
Numeric text block that provides interpolation, and some type support (numbers, percents, seconds, distance). |
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UCommonPoolableWidgetInterface |
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UCommonRichTextBlock |
Text block that supports custom scaling for mobile platforms, with option to only show icons if space is sparse. |
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UCommonRotator |
A button that can rotate between given text labels. |
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UCommonTabListWidgetBase |
Base class for a list of selectable tabs that correspondingly activate and display an arbitrary widget in a linked switcher |
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UCommonTextBlock |
Text block with automatic scrolling for FX / large texts, also supports a larger set of default styling, & custom mobile scaling. |
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UCommonTextScrollStyle |
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UCommonTextStyle |
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UCommonTileView |
TileView specialized to navigate on focus for consoles & enable scrolling when not focused for touch |
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UCommonTreeView |
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UCommonUIEditorSettings |
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UCommonUILibrary |
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UCommonUIRichTextData |
Derive from this class for rich text data per game it is referenced in CommonUI Settings, found in project settings UI |
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UCommonUISettings |
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UCommonUISubsystemBase |
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UCommonUIVisibilitySubsystem |
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UCommonUserWidget |
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UCommonVideoPlayer |
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UCommonVisibilitySwitcher |
Basic switcher that toggles visibility on its children to only show one widget at a time. |
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UCommonVisibilitySwitcherSlot |
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UCommonVisualAttachment |
Adds a widget as a zero-size attachment to another. |
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UCommonWidgetCarousel |
A widget switcher is like a tab control, but without tabs. At most one widget is visible at time. |
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UCommonWidgetCarouselNavBar |
A Navigation control for a Carousel |
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UDEPRECATED_UCommonVisibilityWidgetBase |
A container that controls visibility based on Input type and Platform |
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ULoadGuardSlot |
Name |
Description |
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CommonUIUtils::ECollisionPolicy |
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ECommonNumericType |
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EInputActionState |
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ERichTextInlineIconDisplayMode |
Various ways that we display inline icon that have an icon-name association. |
Name | Description | ||
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UserWidgetT ... |
CommonUIUtils::GetOwningUserWidget ( |
Traverses the UserWidgets that the given widget resides in until we find one matching the given type (or we run out of parents) |
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CommonUIUtils::ValidateBoundWidgetHierarchy ( |
Validates that a given widget tree hierarchy satisfies the condition that a given widget contains N other widgets (optionally requiring individual slots for each) Intended to be called from within a widget subclass's ValidateCompiledWidgetTree override If the given hierarchy does not satisfy the requirements, we'll log an error in the compiler log |
Name | Description | ||
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TAG_PlatformTrait_PlayInEditor |