GamepadInputOverrides

Override the input state for each input method

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditAnywhere, Category="CommonInput",
          Meta=(GetOptions="CommonInput.CommonInputBaseControllerData.GetRegisteredGamepads"))
TMap< FName, FCommonInputTypeInfo > GamepadInputOverrides

Remarks

Override the input state for each input method