FCommonInputTypeInfo

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References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonUITypes.h

Include

#include "CommonUITypes.h"

Syntax

USTRUCT(BlueprintType)
struct FCommonInputTypeInfo

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bActionRequiresHold

Enables hold time if true

Public variable UProperty Category, EditAnywhere, Meta

float

 

HoldTime

The hold time in seconds

Public variable UProperty Category, EditAnywhere

FSlateBrush

 

OverrideBrush

Override the brush specified by the Key Display Data

Public variable UProperty Category, EditAnywhere

EInputActionSta...

 

OverrrideState

EInputActionState::Enabled means that the state isn't overriden and the games dynamic control will work

Constructors

Name Description

Public function

FCommonInputTypeInfo()

Functions

Name Description

Public function Const

FKey

 

GetKey()

Get the input type key bound to this input type, with a potential override

Public function

void

 

SetKey

(
    FKey InKey
)

Get the input type key bound to this input type, with a potential override

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FCommonInputTypeInfo& Other
)

Public function Const

bool

 

operator==

(
    const FCommonInputTypeInfo& Other
)