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Module |
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Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonUITypes.h |
Include |
#include "CommonUITypes.h" |
USTRUCT(BlueprintType)
struct FCommonInputTypeInfo
Name | Description | ||
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bActionRequiresHold |
Enables hold time if true |
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float |
HoldTime |
The hold time in seconds |
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OverrideBrush |
Override the brush specified by the Key Display Data |
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OverrrideState |
EInputActionState::Enabled means that the state isn't overriden and the games dynamic control will work |
Name | Description | |
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FCommonInputTypeInfo() |
Name | Description | ||
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operator!= ( |
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operator== ( |