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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonVisibilitySwitcher.h |
Include |
#include "CommonVisibilitySwitcher.h" |
UCLASS(Meta=(DisableNativeTick))
class UCommonVisibilitySwitcher : public UOverlay
Basic switcher that toggles visibility on its children to only show one widget at a time. Activates visible widget if possible.
Name | Description | ||
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ActiveWidgetIndex |
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bActivateFirstSlotOnAdding |
Whether or not to activate the first slot if one is added dynamically. |
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bAutoActivateSlot |
Whether or not to automatically activate a slot when it becomes visible. |
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OnActiveWidgetIndexChangedEvent |
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ShownVisibility |
Name | Description | ||
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ActivateVisibleSlot() |
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DeactivateVisibleSlot() |
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DecrementActiveWidgetIndex ( |
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UWidget *... |
GetActiveWidget() |
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GetActiveWidgetIndex() |
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UWidget *... |
GetWidgetAtIndex ( |
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IncrementActiveWidgetIndex ( |
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MoveChild |
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FOnActiveWid... |
OnActiveWidgetIndexChanged() |
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ResetSlotVisibilities() |
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SetActiveWidget ( |
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SetActiveWidgetIndex ( |
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SetActiveWidgetIndex_Internal |
Name | Description | ||
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UClass * |
GetSlotClass() |
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OnSlotAdded ( |
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OnSlotRemoved ( |
Name | Description | ||
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const FText |
GetPaletteCategory() |
Gets the palette category of the widget |
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OnDescendantDeselectedByDesigner ( |
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OnDescendantSelectedByDesigner ( |
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OnWidgetRebuilt() |
Function called after the underlying SWidget is constructed. |
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SynchronizeProperties() |
Applies all properties to the native widget if possible. |
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ValidateCompiledDefaults ( |
Called at the end of Widget Blueprint compilation. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
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FOnActiveWidgetIndexChanged |