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Name |
Description |
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AControlRigControlActor |
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AControlRigShapeActor |
An actor used to represent a rig control |
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FAnimNode_ControlRig |
Animation node that allows animation ControlRig output to be used in an animation graph |
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FAnimNode_ControlRig_ExternalSource |
Animation node that allows animation ControlRig output to be used in an animation graph |
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FAnimNode_ControlRigBase |
Animation node that allows animation ControlRig output to be used in an animation graph |
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FControlRigAnimInstanceProxy |
Proxy override for this UAnimInstance-derived class |
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FControlRigBracketScope |
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FControlRigComponentDelegate |
Bindable event for external objects to hook into ControlRig-level execution |
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FControlRigComponentMappedBone |
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FControlRigComponentMappedComponent |
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FControlRigComponentMappedCurve |
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FControlRigComponentMappedElement |
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FControlRigExecuteContext |
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FControlRigInteractionScope |
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FControlRigIOSettings |
Struct defining the settings to override when driving a control rig |
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FControlRigLog |
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FControlRigObjectBinding |
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FControlRigObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
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FControlRigSceneProxy |
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FControlRigShapeDefinition |
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FControlRigSimpleScopeSecondsCounter |
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FControlRigStats |
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FControlRigValidationContext |
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FControlShapeActorCreationParam |
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FStructReference |
Base class used to reference a struct in the graph. |
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IControlRigModule |
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IControlRigObjectBinding |
Interface to allow control rigs to bind to external objects |
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UControlRig |
Runs logic for mapping input data to transforms (the "Rig") |
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UControlRigAnimInstance |
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UControlRigBlueprintGeneratedClass |
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UControlRigComponent |
A component that hosts an animation ControlRig, manages control components and marshals data between the two |
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UControlRigShapeLibrary |
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UControlRigValidationPass |
Used to perform validation on a debugged Control Rig |
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UControlRigValidator |
Used to perform validation on a debugged Control Rig |
Name |
Description |
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FControlRigValidationClearDelegate |
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FControlRigValidationReportDelegate |
Name |
Description |
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ControlRigMetadata:: |
Metadata usable in USTRUCT for customizing the behavior when displaying the property in a property panel or graph node. |
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ControlRigMetadata:: |
Metadata usable in UPROPERTY for customizing the behavior when displaying the property in a property panel or graph node. |
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EBoneGetterSetterMode |
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EControlRigClampSpatialMode::Type |
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EControlRigComponentMapDirection |
Enum for controlling how an element should be mapped. |
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EControlRigComponentSpace |
Enum for controlling which space a transform is applied in. |
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ERigExecutionType |
Thought of mixing this with execution on the problem is execution on is transient state, and this execution type is something to be set per rig |
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ETransformGetterType |
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ETransformSpaceMode |
Name | Description | ||
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UtilityHelpers::CreateUniqueName ( |
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UtilityHelpers::GetBaseTransformByMode ( |