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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigSequence.h |
Include |
#include "Sequencer/ControlRigSequence.h" |
UCLASS(BlueprintType)
class UControlRigSequence : public ULevelSequence
Name | Description | ||
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float |
LastExportedFrameRate |
The frame rate that was used the last time we exported this sequence |
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TSoftObjectPtr<... |
LastExportedToAnimationSequence |
The last animation sequence this control rig sequence was exported to |
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TSoftObjectPtr<... |
LastExportedUsingSkeletalMesh |
The skeletal mesh that was used the last time we exported this sequence |
Name | Description | |
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UControlRigSequence ( |
Name | Description | ||
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Initialize() |
Initialize this level sequence. |
Name | Description | ||
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AllowsSpawnableObjects() |
Whether objects can be spawned at run-time. |
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BindPossessableObject |
Called when Sequencer has created an object binding for a possessable object |
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CanAnimateObject ( |
Specifies whether this sequence can animate the object in question (either as a spawnable or possessable) |
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CanPossessObject |
Check whether the given object can be possessed by this animation. |
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CanRebindPossessable ( |
Specifies whether this sequence allows rebinding of the specified possessable |
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UObject *... |
GetParentObject ( |
Get the logical parent object for the supplied object (not necessarily its outer). |
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UObject *... |
MakeSpawnableTemplateFromInstance |
Create a spawnable object template from the specified source object |
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UnbindPossessableObjects ( |
Unbinds all possessable objects from the provided GUID. |