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Module |
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Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnit.h |
Include |
#include "Units/RigUnit.h" |
USTRUCT(BlueprintType, Meta=(Abstract, NodeColor="0.1 0.1 0.1"))
struct FRigUnit : public FRigVMStruct
Base class for all rig units
Name | Description | |
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FRigUnit() |
Name | Description | |
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~FRigUnit() |
Virtual destructor |
Name | Description | ||
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DetermineOffsetTransformForPin |
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FRigElementK... |
DetermineSpaceForPin |
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Execute ( |
Execute logic for this rig unit |
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GetMethodName() |
The name of the method used within each rig unit |
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GetUnitLabel() |
Returns the label of this unit |