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Module |
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Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnit.h |
Include |
#include "Units/RigUnit.h" |
USTRUCT(BlueprintType, Meta=(Abstract))
struct FRigUnitMutable : public FRigUnit
Base class for all rig units that can change data
Name | Description | ||
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ExecuteContext |
This property is used to chain multiple mutable units together |
Name | Description | |
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FRigUnitMutable() |