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Module |
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Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/RigUnit_HighlevelBase.h |
Include |
#include "Units/Highlevel/RigUnit_HighlevelBase.h" |
USTRUCT(Meta=(Abstract, Category="Debug", NodeColor="0 0.364706 1.0"))
struct FRigUnit_HighlevelBaseMutable : public FRigUnitMutable