FControlRigBlueprintCompilerContext::CanIgnoreNode

Can this node be ignored for further processing?

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

FGraphCompilerContext::CanIgnoreNode()

FKismetCompilerContext::CanIgnoreNode()

FControlRigBlueprintCompilerContext::CanIgnoreNode()

References

Module

ControlRigDeveloper

Header

/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprintCompiler.h

Include

#include "ControlRigBlueprintCompiler.h"

Syntax

virtual bool CanIgnoreNode
(
    const UEdGraphNode * Node
) const

Remarks

Can this node be ignored for further processing?