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| FKismetCompilerContext::OnNewClassSet()
|
Module |
|
Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprintCompiler.h |
Include |
#include "ControlRigBlueprintCompiler.h" |
Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprintCompiler.cpp |
virtual void OnNewClassSet
(
UBlueprintGeneratedClass * ClassToUse
)