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| FKismetCompilerContext::PreCompileUpdateBlueprintOnLoad()
|
Module |
|
Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprintCompiler.h |
Include |
#include "ControlRigBlueprintCompiler.h" |
Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprintCompiler.cpp |
virtual void PreCompileUpdateBlueprintOnLoad
(
UBlueprint * BP
)
Used for performing custom patching during stage IX of the compilation during load.