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| FKismetCompilerContext::PrecompileFunction()
|
Module |
|
Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprintCompiler.h |
Include |
#include "ControlRigBlueprintCompiler.h" |
virtual void PrecompileFunction
(
FKismetFunctionContext & Context,
EInternalCompilerFlags InternalFlags
)
First phase of compiling a function graph
Performs initial validation that the graph is at least well formed enough to be processed further
Creates a copy of the graph to allow further transformations to occur
Prunes the 'graph' to only included the connected portion that contains the function entry point
Schedules execution of each node based on data/execution dependencies
Creates a UFunction object containing parameters and local variables (but no script code yet)
First phase of compiling a function graph
Prunes the 'graph' to only included the connected portion that contains the function entry point
Schedules execution of each node based on data dependencies
Creates a UFunction object containing parameters and local variables (but no script code yet)