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| FGraphCompilerContext::PruneIsolatedNodes()
|
Module |
|
Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprintCompiler.h |
Include |
#include "ControlRigBlueprintCompiler.h" |
virtual void PruneIsolatedNodes
(
const TArray< UEdGraphNode * > & RootSet,
TArray< UEdGraphNode * > & GraphNodes
)
Prunes any nodes that weren't visited from the graph, printing out a warning