FControlRigBlueprintCompilerContext::ShouldForceKeepNode

Should this node be kept even if it's not reached?

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macOS

Linux

Override Hierarchy

FGraphCompilerContext::ShouldForceKeepNode()

FKismetCompilerContext::ShouldForceKeepNode()

FControlRigBlueprintCompilerContext::ShouldForceKeepNode()

References

Module

ControlRigDeveloper

Header

/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprintCompiler.h

Include

#include "ControlRigBlueprintCompiler.h"

Syntax

virtual bool ShouldForceKeepNode
(
    const UEdGraphNode * Node
) const

Remarks

Should this node be kept even if it's not reached?