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| FGraphCompilerContext::ShouldForceKeepNode()
|
Module |
|
Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprintCompiler.h |
Include |
#include "ControlRigBlueprintCompiler.h" |
virtual bool ShouldForceKeepNode
(
const UEdGraphNode * Node
) const
Should this node be kept even if it's not reached?